Roadmap

Where TESTBOX is and where it's going. The physics came first and most of the game is now built around it. What's left is mostly about getting it into more people's hands. Last updated October 2026.

Built and working Working on now Up next Later

Built

Running in test builds today.

Physics

A full rigid-body simulation at 2,500 steps a second: gyroscopic weapons, collision shapes that keep each tooth's rake angle, driven wheels and tires that flex and slip, and damage that counts energy delivered into the other bot.

Your bot, from CAD

The importer turns a bot's CAD into a fight model, with mass and material per part, the weapon's measured inertia, and its own paint and stickers.

Online play

Peer-to-peer rollback netcode with no host. Public and password-locked rooms, and Mac and Windows players can fight each other.

Fair and checkable

Every fight is deterministic, so replays are exact and both machines confirm each match ended the same way.

Bring your bot online

Your bot is sent to your opponent when a match starts, so both machines simulate the same bot. Their copy is stored encrypted.

Ways to play

AI opponents with their own driving styles, two players on one computer, real RC radios or gamepads, and replays with clip marking.

Now

Being built and tested.

Online between homes

Online play works between machines on the same home network. Next is confirming it holds up between different houses and internet providers.

Hard-to-reach connections

Some home networks won't connect to each other directly. We're collecting real connection data to decide how to relay those players.

Importing CAD inside the game

The importer works today as a separate tool. It's moving into the game itself, so you can bring in your bot without any extra setup.

Keeping your stuff between updates

Test builds currently start fresh on each update. Your bots, controller setup and replays should carry over.

Later

Ideas we want to get to.

Competition and career

Ranked online play, leagues and a career mode that takes a bot from its first event upward.

Spectating

Because the simulation is deterministic, a spectator can watch a match by receiving both players' inputs. No video stream needed.

More arenas

More venues and cage sizes, each built from measurements of the real thing.

Smarter AI drivers

AI opponents that learn to drive from how real people drive, and get better by fighting each other.

Multi-bot matches

Fights with more than two bots, and multibots, where one entry is several smaller robots.

Want something on here?

Tell us on Discord. If there's a feature that would make TESTBOX useful for you or your team, we want to hear about it.